With Quickstart:Party equipped, the party always acts before the enemies do, while Slowstart Enemies would likely have delayed the enemies from attacking first at the start of each battle. Unusually, the colon is missing from this chip's depicted name. Although Freddy can now walk diagonally in the update 1.20, the sprite is still unused.īefore FNaF World was released, there was a chip named Slowstart Enemies. The trailer for FNaF World showed Freddy walking diagonally in the 3D overworld. This was changed to the "Esc Key" attack in the final version. In one of the teaser screenshots on IndieDB, Shadow Freddy can be seen with the "Pizza Wheel 2" attack. (Featuring Freddy, Nightmare Bonnie, and Golden Freddy) Shadow Freddy with the "Pizza Wheel 2" attack. This enemy could be Mechrab's early design. Golden Mechrab - In the first trailer, there appears to be a Mechrab-type enemy, but with its shell painted gold.This old design looks similar to the Prototype used in FNaF World: Halloween Edition. Unnamed Robot Bear - In the earlier photos and trailer of the game, there was a robotic bear similar in appearance to Prototype it could have been a counterpart or an early design of said enemy.The term wasn't used in game, however, the copyrights have the phrase, "(Adventure Version)". Level * 2 + ( ( ( Number of character - 1 ) / 8 ) * 10 ) Pre-Release Content "Adventure" Animatronics TermĪs FNaF World was announced, Scott Cawthon called the characters "Adventure animatronics". There is programming left over of the expression used to calculate the strength of a character: It is never shown to be used in game however. In the "Character Select" menu, there appears to be a file of how much strength a character has, and it is seen in the MFA. "Strength" Number in Character Select Menu In the original version of the game since its first release, three stars would have shown up when getting all three endings. This might be a reason why it was dropped from the game. Strangely, it isn't robotic like all the other fish. Given that the files are grouped among the fish from DeeDee's Fishing Hole, it is likely that the turtle was intended to be another catchable creature in the minigame with its own payout tier, or probably function as an obstacle to prevent the player from catching a fish. Browboy may have originally been a normal enemy, like his FNaF World: Halloween Edition counterpart, or it may have been some type of placeholder.įiles for a swimming turtle that was originally used in Slumberfish exist in the game. In the game's files, what appears to be a Ballboy with the colors and face of Browboy can be found. The chip may have been replaced with the green chip Quickstart:Party, which stuns enemies for the first few seconds of a battle. Presumably it would've used Haunting on all enemies from the start of the battle, or else a Ghost Freddy would appear and stun an enemy occasionally. The chip itself, however, doesn't exist even in the files. It may have been intended for opening chests in the original 3D overworld, but it also may simply be Scott Cawthon tricking players into thinking the mystery of the box is revealed in the game somewhere.įiles for unlocking a red chip called "Curse:Haunting" are stored between the unlock screens for Pizza:Fury and Block:Unscrew. It was found in the 1st Glitch World files. There's no way to trigger it, and the box appears to have nothing inside of it. There appears to be a file of the chest from Five Nights at Freddy's 4, but open. The Unused Fredbear text as seen in the game.
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